Games to Go - Geometry

The Fun The Math Order/Source

Box Maker

Place the last piece of the net and claim it!

nets

  • visualizing
  • creating
  • defining characteristics of shapes

 

As they collect pieces of a net, students will visualize and create nets of 3-D shapes. They will explain characteristics of 3-D shapes.

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“I Get It!”
... a guide for the mathematically undiscovered

Skeleton Shapes

Build skeletons of shapes using marshmallows for vertices and toothpicks for edges.

pyramids & prisms

  • visualizing
  • building
  • defining properties

 

Students will visualize and build models of pyramids and prisms and describe the faces, vertices, and edges of each.

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“I Get It!”
... a guide for the mathematically undiscovered

Last is Last

Don’t get caught being the last!

3-D shapes

  • visualizing
  • building
  • isometric drawings

 

Using snap cubes, student will build models from an isometric drawing. They will visualize 3-D shapes and will develop their spatial sense using the drawings.

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“I Get It!”
... a guide for the mathematically undiscovered

Which Reminds Me…

One shapes remind you of another which reminds you of another which…

3-D shapes

  • visualizing
  • comparing
  • defining properties

 

Students will visualize and compare properties of 3-D shapes. They will define faces, vertices, and edges of 3-D shapes.

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“I Get It!”
... a guide for the mathematically undiscovered

Tetro Tangle

Place the last tetromino and win the game!

combing shapes

  • modeling
  • visualizing

 

Using 2-D shapes to develop spatial sense, students will combine shapes to make new shapes. They will visualize 2-D shapes.

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“I Get It!”
... a guide for the mathematically undiscovered

Close it Up

Draw some wacky quadrilateral, but watch your angle!

acute & obtuse angles

  • drawing
  • recognizing
  • naming

 

Students will draw, recognize, and name acute and obtuse angles.

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“I Get It!”
... a guide for the mathematically undiscovered

Triangular Sort

… a cooperative game for the triangular at heart!

triangles

  • classifying
  • properties
  • naming

 

As students classify triangles, they will recognize and identify properties of triangles (equilateral, isosceles, & scalene).

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“I Get It!”
... a guide for the mathematically undiscovered

Quad Questions

Ask just the right question and… YOU could be IT!

quadrilaterals

  • naming
  • properties
  • language

 

Students will name properties of quadrilaterals by using geometric language (types of angles, congruent, parallel).

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“I Get It!”
... a guide for the mathematically undiscovered

Quadri-Builder

How many DIFFERENT quadrilaterals can you build?

quadrilaterals

  • modeling
  • naming
  • sorting by properties

 

Students will model and name quadrilaterals and sort the shapes by their properties.

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“I Get It!”
... a guide for the mathematically undiscovered

Face Prints

Make your very own face print puzzles to stump your family and friends!

3-D shapes

  • connecting to 2-D shapes
  • characteristics

 

Students will explore connections between 2-D figures and 3-D objects and create puzzles of the flat faces and curved surfaces of the objects. They will use geometric language (faces, vertices, edges) and name parts of 3-D objects.

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“I Get It!”
... a guide for the mathematically undiscovered

Flip Sliding Away

How many ‘moves’ will it take to pull this puzzle together?

flips, slides, turns

  • modeling
  • visualizing
  • predicting

 

Using pattern blocks and an isometric grid, students will model flips, slides, and turns. They will visualize flips, slides, and turns in geometric figures, and use predictions to solve problems.

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“I Get It!”
... a guide for the mathematically undiscovered

Let It Snow…

Everyone has cut out paper snowflakes at some time or another.

reflective symmetry

  • modeling
  • lines of symmetry
  • predicting

 

Students will model reflective symmetry and find lines of symmetry in irregular shapes. They will make predictions about geometric figures.

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“I Get It!”
... a guide for the mathematically undiscovered